Yet that's the topic we're raising here, and one that we'll assess with developers in the weeks to come. That barrier of entry is lower on Wii U, however, with Unity being joined by the accessible code bases - such as HTML5 - of the Nintendo Web Framework, with tools existing that minimise the amount of technical proficiency that's required, and in theory opening the door to an exciting new group of 'indie' developers. The 3DS eShop remains a little more limited in appeal to developers than its home console brethren, simply due to accessibility - it takes more advanced programming skill and experience to develop on the portable, at present. It's also a young marketplace, particularly for Nintendo, after its early but flawed WiiWare and DSiWare platforms, plus the revolutionary - at the time - Virtual Console offerings this eShop era has seen Nintendo's policies evolve further, with far more welcoming terms allowing more developers to join. Nintendo Life is a site that, as part of its history and future, has always been supportive of Nintendo download platforms, with our policy of reviewing every download game still in place as one of our integral goals. We've long praised this, and trumpeted the value of support for toolsets like Unity and the Nintendo Web Framework. In general the store shows excellent support for all download games, providing each and every example with a spotlight and decent store placing - at least in launch week - alongside its contemporaries. In the coming weeks we're going to tackle a tricky issue here at Nintendo Life, in which we look at the direction of the Wii U eShop and ask whether a change in structure is required.
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